I am creating an unreal engine 5, low poly shooter, mimicking battlebit but on a lower scale. I already have experience with unreal, making little projects in the engine, but nothing yet to this size. I want to stretch this project over a couple of years, to perfectly polish every aspect of its gameplay, to fill the hole in the market of this obscure genre of video games.
Think of it as an indie team fortress "engine", with unofficial server support, (unless it blows up so I have the budget to run a couple of servers) with 4 modes, that are all really simple, and community based map/mod support (built outside of the software), to help me out, because I am a 1 person team, while I will also release updates from time to time, maps, new classes, patches to the core game, etc.
The reason why I am putting this out here is because, the game, is a hero shooter, think of it as team fortress but if teams were decided upon whether you want to be a prehistoric reptile, or a human.
I carefully crafted the abilities for all classes in the past couple of days, human and non-human wise, but I dont think that my animal species have that, hit of biodiversity in them.
I don't want to reveal the specific species, their abilities, sizes, the variation in categories etc., all you really need to know is that at least in my opinion, they do not really look that different from each other.
Any recommendations for unique predators, or interesting herbivores, that could be added into my project, are highly valued.